#include "SWplayerAI.h"
#include "HoldemState.h"

float SWplayerAI::GetPushPnt(HoldemState & aHs,int player)
{	
	if(aHs.curPlayer == player)
		return _pushCalc.GetCurPlayerPushRange(aHs);
	else
		return _pushCalc.GetActionDoneRange(aHs,player);
}